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Re: How IW can solve the problem with overcamping.  I hope they, and you, are reading this.

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Jeremysmokin420 wrote:

 

. In black ops 2, there weren't as many nooks and crannies to hide in.  They were stuck patrolling areas because most of the time, there were multiple ways into those locations and not much hiding ground once in them(with a few exceptions). They were more of patrollers, than campers.

I guess you did not read the attached threads I cited in my first response to your complaint. But let me help you more:

 

MW3 era:

  1. http://community.callofduty.com/message/205313545#205313545
  2. http://community.callofduty.com/message/105992144#105992144
  3. http://community.callofduty.com/thread/100586331?tstart=0#.U1Px0_ldVp8

 

You tell me how "camping" was not prevalent then as it is now? There is no difference, the only one thing that is the same is the complaint and the never ending promoting of the subject creating more interest in the subject (which is what you are doing in this thread).

 

Let me cite previous complaints and articles written about what you exactly say about Ghost except its BO2

 

"Overall, Black Ops 2 multiplayer really does look camper friendly. The only difference is there are even more tools for campers to call upon than ever before. If you’re a run-and-gunner, you might want to consider looking at Medal of Honor: Warfighter instead." source: http://www.blackops2forum.com/blog/cod-black-ops-2-looks-too-camper-friendly

 

and this gem explaining how to camp on Bo2

 

http://community.callofduty.com/thread/200533485

 

Look nothing vs you and your thoughts, you are mistaken if you think Ghost and its players wont do as they please.


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